![]() The team put a lot of thought into making Unpacking 's accessible: The nearly wordless nature of the game ensures that anyone who may have language or comprehension barriers can still enjoy playing the game, and many additional accessibility features were implemented. Unpacking is mostly a wordless experience, with the narrative mainly told through objects the player unpacks from boxes. ![]() The two participated in the Stugan games accelerator program in Sweden, and the game entered full production in early 2019. She found that unpacking unlabelled boxes, not knowing what is stored inside, was an experience that could be translated into a video game. ![]() The game was first conceptualized by Wren Brier when she moved in with her partner, Witch Beam co-director Tim Dawson, in early 2018. The studio was founded in 2013 and had previously released Assault Android Cactus, a twin-stick shooter, in 2015. Unpacking was developed by Witch Beam, an independent game studio based in Brisbane, Australia. The development team accepting Best Audio at the 22nd Game Developers Choice Awards
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